Olamide Sowole, BDS, MPH

Modelling, Rendering & Virtual Reality

A self-taught 3D artist, character designer and VR educator whose work spans clinical healthcare, luxury product visualisation, jewellery design, and character art. From anatomically accurate dental renders that drove real patients into a Lagos clinic, to photorealistic luxury perfume bottles and immersive VR training environments for medical students at Temple University

Project case studies

Project title: Klarity Dental Oral Health Campaign Series
Tagline: When shock is the message
The brief: Most dental health content blends into the background, generic smiling faces, stock photos of toothbrushes. At Klarity Dental in Lagos, the brief was the opposite: create 3D visuals bold enough to stop a scroll, provocative enough to make someone uncomfortable, and informative enough to change behaviour. The goal was public oral health education through visual impact.
The concept: Each piece in the series pairs an anatomically grounded 3D dental model with an unexpected, even unsettling scenario, carpenter tools destroying a neglected jaw, a grenade ticking in a cavity-ridden mouth, blood dripping from diseased gums. The discomfort is intentional. Oral disease is uncomfortable. The renders make that visceral and undeniable.
What I built: A series of seven campaign renders across distinct oral health themes, gum disease, dental quackery, plaque buildup, orthodontics, restorative care, each modelled, textured, lit, and composited entirely in Blender, with integrated brand typography and the Klarity Dental identity.
2021
The Perfume Series: An Artistic Study in Form, Light and Story
Tagline: Every bottle holds a world
The brief: This was a self-initiated artistic thesis: what makes a perfume bottle beautiful, and can 3D and illustration capture that beauty as compellingly as the real thing?  A study of luxury product aesthetics, an exploration of original bottle design, and ultimately a piece of world-building rooted in Yoruba culture.
Two bodies of work within the series: The first is luxury brand recreations, photorealistic 3D renders of YSL Libre, Dior J'Adore, and Giorgio Armani Sì. Each bottle was modelled and lit to capture what makes the originals iconic: the smoky glass and sculptural gold monogram of the YSL, the amber warmth of the J'Adore, the lacquered black severity of the Sì with its pearl necklace composition
The second is a series of illustrated perfume concepts developed in Adobe Illustrator, showing the full design process from wireframe sketch through to coloured composition and final render. The design language draws on organic forms, curves and translucency.
What this series demonstrates: Material mastery across 3D rendering and vector illustration.
2023
Project title: Cinema Assistive Devices
Tagline: Making the invisible visible
The brief: As part of my Social and Behavioral Health MPH programme at Temple University, I took creative license to explore how 3D design could advocate for disability inclusion. The subject was the assistive devices that local movie theatres provide to enable people living with disabilities to experience films fully, devices that most audiences never notice, and that people who need them often don't know exist.
The concept: Rather than documenting these devices photographically, I modelled them in 3D to give them a presence they rarely get. The hearing aid render takes the concept further, shaping the device's cord into a question mark, a deliberate visual provocation asking why accessibility infrastructure remains so unknown and underused.
What I built: Two animated 3D models rendered, a gooseneck captioning display unit and an assistive listening headset. Both were modelled and animated in Blender.
2021
Project title: Nnma's Piece Jewellery Visualisation Commission
Tagline: Where craft meets light
The brief: Nnma's Piece is a high end jewellery brand whose pieces deserved a visual presentation as refined as the craftsmanship itself. The commission was to render the brand's jewellery collection in 3D, capturing the weight, texture, and elegance of each piece in a way that photography alone struggles to achieve, and producing hero imagery that could front the brand's marketing.
The concept: Jewellery rendering lives or dies on material fidelity. Gold needs to feel warm and heavy. Gemstones need internal light. Chain links need to catch shadow individually. I used LuxCore's physically based rendering to push each material to its maximum believability, the gold chain's individual link detail, the ruby's subsurface refraction, the baroque scrollwork on the pendant. Two colourways were rendered for the necklace hero shot, a deep purple mannequin for warmth and a dark matte finish for drama, giving the brand options for different contexts.
What I built: Each piece was fully modelled, shaded, lit, and composited in Blender with LuxCore rendering.
2021
Project title: She is Queen — A Study in Character and Anatomy
Tagline: Power rendered in skin, stone and myth
The brief: A self-initiated character design project built around three disciplines working simultaneously: human facial anatomy, mammal anatomy, and jewellery design.
The concept: The central figure is a woman rendered with careful attention to skin texture, subsurface scattering, and facial proportion. Flanking her on either side are two lionesses, modelled to study mammal skull structure. Above her head, the words "She is Queen" orbit her like a crown, surrounded by decorative heart pendants in red and blue.

Every element earns its place. The lionesses signal protection and power. The mask grounds the figure in African cultural heritage. The emerald tears carry ambiguity, are they grief, or are they precious? The jewellery design thread running through the piece connects it back to the Nnma's Piece commission and the broader body of ornamental work in this portfolio.
What this demonstrates: Full scene composition, and the ability to build a visual narrative entirely through design choices rather than text.
2020